![]() ![]() Loading up the RTX 3080 Ti I worked my way into one of the most challenging sequences early in the first half of the expansion - Doom Eternal: The Ancient Gods Part 1. That’s not normal as NVIDIA’s reported numbers are a lot closer to 130 with all the bells and whistles enabled. In the first few moments of the video above, you’ll see it as a dull grey metal door edge turns into a glossy and shiny reflective surface, showing off my incredible rainbow unicorn Doom Slayer outfit and sparkles! What it also shows, however, is a fairly solid bug that drops my framerate from 240fps down to 40. Right out of the gate I wanted to give a very clear showcase of RTX off and RTX on. I’m also running everything at Ultra Nightmare, because that’s how this game demands to be played. The test machine I was using is kitted out with 32GB of RAM, an Intel 10700, and I tested it on an RTX 3070 Ti and RTX 3080 Ti as they represent the top of the two classes of cards - ones equipped with GDDR6 and GDDR6X. *DLSS support is also available as an option the Video Settings menu for NVIDIA RTX 20-series and RTX 30-series GPUs NVIDIA GeForce RTX 3090, RTX 3080Ti, or AMD Radeon RX 6900XT (2160p / 60 FPS / Ultra-Nightmare Settings) ORĪll NVIDIA GeForce RTX Series cards with 11GB or more of VRAM, or AMD Radeon RX 6800XT (1440p / 120 FPS / Ultra-Nightmare Settings) Intel Core i9-9900K or better, or AMD Ryzen 7 3700X or better Ultra Nightmare Spec: Ray Tracing (2160p / 60 FPS / Ultra-Nightmare Settings) OR (1440p / 120 FPS / Ultra-Nightmare Settings) Intel Core i7-6700K or better, or AMD Ryzen 7 1800X or betterĪll NVIDIA GeForce RTX Series cards with 8GB or more of VRAM, or AMD Radeon RX 6800 Recommended Spec: Ray Tracing (1440p / 60 FPS / High Quality Settings) NVIDIA GeForce RTX 2060(6GB), or AMD Radeon RX 6700XT Intel Core i5 3.3 GHz or better, or AMD Ryzen 3 3.1 GHz or better Minimum Spec: Ray Tracing (1080p / 60 FPS / Low Quality Settings) ![]() We are going to push harder than that - let’s fire this up on PC, see where we end up at 1080p, 1440p, and even 4K. I say sorta because raytracing is 1800p/60 on XSX, 1440p/60 on XSS, and 1800p/60 on PS5. We are going to focus on the PC, but these improvements also come to the Xbox Series X and S, as well as the PlayStation 5…sorta. DOOM Eternal moves fast, so how could it possibly benefit from ray tracing and DLSS? Well…turns out, a whole hell of a lot. ![]()
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